![]() As in Hexen II, each character gains experience and raises its stats by killing the opposition, but the role-playing aspect at large is only rudimentary at best. ![]() Praevus introduces one new playable character, the Demoness, thereby raising the total available classes to five. A few instances require backtracking between levels, but overall key hunts have been relaxed by a lot. These glorified scavenge hunts suffer from some amount of tedium but are nowhere near as confusing a some of those in Hexen II, where I’ve spent more time running around searching for switches and hidden rooms than bashing monsters. You’ll frequently stumble on an obstacle in one level and must travel off to a different level to find the specified puzzle item. Praevus employs a hub system to level design, where specific maps branch off and become interconnected, giving way to a form of gameplay that feels less constricted than the usual linear key hunts. When it works, Praevus is a cool mission pack.
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